Magic: The Gathering
Monster of The Week (Magic Minigame) [Innistrad: Crimson Vow Minigame]
Monster of The Week (Magic Minigame) [Innistrad: Crimson Vow Minigame]
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| Set: | Innistrad: Crimson Vow Minigame |
| Type: | Card |
| Rarity: | Common |
1 player | 1 pack | 5 minutes
OBJECTIVE:
Survive the night by defeating the monster in your booster!
GET READY:
Open a booster and pick a double-faced card (DFC), then set it aside. This is the monster you will face. Discard all ad, token, and art cards. Shuffle the remaining cards into a stack and place it face down to create your library.
LET'S PLAY:
Play a game of Magic against the monster with the following rule modifications:
• You start with zero cards in hand and 20 life.
• At the beginning of your upkeep, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
The monster doesn't have a life total, mana, or library, and it can only be defeated by removing it from the battlefield twice: once on its front side and once on its transformed side.
The monster behaves automatically as follows:
• It starts the game on the battlefield on its front side.
• It does't attack until it has taken a number of turns equal to its mana value.
• It attacks you on each of its turns after it's able to attack.
• The first time it leaves the battlefield for any reason, return it to the battlefield transformed. It can't transform by any other means. (It now attacks during each of its turns regardless of if it could attack before it transformed.)
• If it leaves the battlefield for any reason while transformed, it is defeated.
Take turns with the monster, performing its actions for it.
Though you cannot attack the monster, you can block with your creatures when it attacks, and you can target it with spells that target any creature or a creature your opponent controls.
You lose if your life total reaches 0 or if you attempt to draw a card from an empty library.
TO WIN:
Defeat the transformed monster to win.
OBJECTIVE:
Survive the night by defeating the monster in your booster!
GET READY:
Open a booster and pick a double-faced card (DFC), then set it aside. This is the monster you will face. Discard all ad, token, and art cards. Shuffle the remaining cards into a stack and place it face down to create your library.
LET'S PLAY:
Play a game of Magic against the monster with the following rule modifications:
• You start with zero cards in hand and 20 life.
• At the beginning of your upkeep, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
The monster doesn't have a life total, mana, or library, and it can only be defeated by removing it from the battlefield twice: once on its front side and once on its transformed side.
The monster behaves automatically as follows:
• It starts the game on the battlefield on its front side.
• It does't attack until it has taken a number of turns equal to its mana value.
• It attacks you on each of its turns after it's able to attack.
• The first time it leaves the battlefield for any reason, return it to the battlefield transformed. It can't transform by any other means. (It now attacks during each of its turns regardless of if it could attack before it transformed.)
• If it leaves the battlefield for any reason while transformed, it is defeated.
Take turns with the monster, performing its actions for it.
Though you cannot attack the monster, you can block with your creatures when it attacks, and you can target it with spells that target any creature or a creature your opponent controls.
You lose if your life total reaches 0 or if you attempt to draw a card from an empty library.
TO WIN:
Defeat the transformed monster to win.
Shipping & Returns
Shipping & Returns
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